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Work

Grouped by discipline. Design and marketing pieces are client work; games and XR are mostly MSc coursework and personal prototypes, with playable builds on itch.io where they exist.

Design

Design

Brand systems, campaign artwork and visual identity built for real briefs.

Northline brand identity — logo lockups and colour palette laid out on a dark background.

Design2024

Northline — Brand Identity System

A full visual identity for a logistics startup: mark, type system, colour, and a 40-page usage guide the team actually follows.

  • Branding
  • Identity
  • Print

Games & XR

Games & XR

Playable prototypes and XR experiments, most from my MSc coursework.

Marketing

Marketing

Campaigns and content with the numbers they moved.

Harbour Co. spring campaign — social and print executions shown side by side.

Marketing2023

Harbour Co. — Spring Launch Campaign

Integrated launch across paid social, email and in-store, built on a single visual idea that survived every channel.

  • Campaign
  • Art direction
  • Marketing